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The Future Will Be Virtual

by DigitalDoyle

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I recently realized a long time dream to own an Oculus Rift VR system. I have been waiting a long time for virtual reality to get to a point where it’s actually viable since the first time I heard of it back in the 80’s. And that time is now.

The Rift is amazing. I bought mine with the intention to use it to create virtual worlds and experiences of my own, and have been doing exactly that since I got it. I’m using pretty much the exact same skills I’ve used for years to create all kinds of interactive applications and experiences.

I’m using the Unity game engine and have discovered that I’m having no problems picking up a new programming language, C#, that I’ve always wanted to learn. It’s actually very similar to almost all the other languages I use. I had no problem picking it up.

I’m currently working on an interactive VR demo that features my unique Unistation 2112 workstation (click below for 3D video of the 2112). The premise for the app is that it’s an example of a virtual trade-show exhibit. I built and textured the 3D models to look as close to the real 2112 as I could. It also functions just like the real one and users can grab and move parts and pieces and open and close the inverted gull-wing cabinet compartments and the footrest storage compartment. I’ll have the demo published shortly. I’m planning to release versions for the high-end Oculus Rift and HTC Vive headsets, as well as a version that will work on mobile phone VR headsets, such as the GearVR.


I’m really enjoying VR development. I think it’ll be a year or two before it really takes off with the general public, but I really think this is one of those technological waves that’s destined to change the way so many things are currently done. The possibilities are vast, and I’m determined to be a part of it.



So what can we do for you?

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